AI Insights · Timothy · July 2022
Top 5 Card Battler Apps on Android in South America - Q2 2022
In Q2 2022, the top card battler apps on Android in South America showed varied performance in weekly downloads, revenue, and active users. Here’s a detailed look at the trends for the leading apps.
In Q2 2022, the top card battler apps on Android in South America exhibited diverse trends in weekly downloads, revenue, and active users. Here's a detailed performance overview of the leading apps based on Sensor Tower data.
Yu-Gi-Oh! Duel Links from KONAMI saw a mixed performance in weekly metrics. Weekly revenue fluctuated throughout the quarter, peaking at around $38.9K in late May. Downloads experienced a downward trend, starting at 19K in late March and dropping to approximately 15.5K by the end of June. Active users displayed some volatility, starting at 184K in late March and ending the quarter at around 165K.
Mighty Party by PANORAMIK GAMES LTD had a varied performance. Revenue saw a decline, with the highest being $20.3K at the start of the quarter and decreasing to around $9.3K by the end of June. Downloads also showed a downward trend, with numbers falling from 20K in late March to approximately 16K by the end of the quarter. Active users were relatively stable, starting at 236K in late March and ending at 212K by the end of June.
Hearthstone from Blizzard Entertainment, Inc. showed some fluctuations. Revenue peaked at $13.5K in mid-April but saw a decline towards the end of the quarter, ending at around $6.3K. Downloads remained relatively low, with a slight peak at 2.9K in mid-April. Active users started at 75K in late March and decreased to around 60.5K by the end of June.
Magic: The Gathering Arena by Wizards of the Coast LLC experienced modest performance. Revenue peaked at $11.5K in late April but generally declined towards the end of the quarter, ending at around $3.2K. Downloads were stable, with weekly numbers hovering around 1.1K to 1.4K. Active users showed little variation, starting at 17.6K in late March and ending at approximately 17.4K by the end of June.
Legends of Runeterra from Riot Games, Inc. had a fluctuating quarter. Revenue saw a significant peak of $6.8K in late May but generally stayed lower, ending at around $3.6K. Downloads varied, with a peak of 6.8K in mid-April, and ending the quarter at approximately 4.6K. Active users showed a decline, starting at 88.6K in late March and decreasing to around 66K by the end of June.
This data from Sensor Tower provides a comprehensive overview of the performance trends for the top card battler apps on Android in South America during Q2 2022. For more detailed insights, visit Sensor Tower.